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An Army List for the Spanish invaders

The righteous have landed! The fearless tercios of the Duke of Parma have landed on the East coast. Veteran soldiers from the Army Of Flanders fight alongside raw recruits from Spain and hired German mercenaries. Small in number but determined to cling onto their footholds and wait to be reinforced by the Armada, the Spanish are a formidable foe.  
This army list will allow you to select a force of invading Spaniards to fight your way across Southern England.
   
Characters

Maestro de Campo  (hero) 0-1
Maestro de Campo commanded a Tercio, and in our games a character of this rank is a serious opponent. He represents those special individuals who lead the expeditionary force on English soil, he leads from the front and inspires his men when all hope appears to be gone
  F S D A W C M F Pv
Maestro 6/4+ 4 5 3 3 5 3 2 80
Maestros are armed with a sword. They may select other equipment from the following

Light Armour 5 pts

Halberd  5 pts

Pistol 5 pts

Heavy Armour 10 pts

Horse 10 pts

Buckler 5pts

 

   

Capitan (hero)

Vanderas were led by a Capitan, a gentleman of standing, well educated and schooled in the art of war. These men are experienced leaders and brave fighters. They have usually spent a good few years fighting as a Gentleman Adventurer gaining vital experience Capitans have usually been commissioned by the crown, but are responsible for raising their own company. 
  F S D A W C M F Pv
Capitan 5/4+ 4 4 2 2 4 2 1 40
Capitans are armed with a sword. They may select other equipment from the following

Light Armour 5 pts

Halberd  5 pts

Pistol 5 pts

Heavy Armour 10 pts

Horse 10 pts

Buckler 5pts

   

Alferez   0-1 per Maestro/capitan

The Alferez was second in command in a Vandera he was also  the unit’s standard bearer. They are more experienced  officers than their English counterparts and were not supposed to fight whilst holding the standard but they often would.. They are armed with a sword and some may carry a pistol for close range protection. If they fall in combat any other trooper in base to base combat may pick up the standard so it stays flying.

  F S D A W C M F Pv
Alferez 3/5+ 3 4 1 1 3 1 1 40
Alferez are armed with a sword and carry a standard, they can be equipped with the following

Light Armour 2 pt

Pistol 3pts

Heavy Armour 5 pts

Helmet 3 pts

   

Alabarderos/ Sargento/ Abanderados 0-2 per hero or standard

These NCOs performed similar tasks for different officers so have different names, but we have combined them for ease of play.

Standards and officers were often accompanied by bodyguards, they were all experienced soldiers armed with halberds. These men are respected veterans whose only role is to protect their officer or the standard of their company or Tercio. They perform an important role in the warband as shock troops armed with double handed weapons.  

  F S D A W C M F Pv
Sargento 4/4+ 4 4 1 1 4 1 1 20
Sargentos are armed with a Halberd. You may equip your Sargento with any of the following:

Light Armour 2 pt

Halberd  3pt

Pistol 3pts

Heavy Armour 5 pts

Helmet 3 pts

 

   

Inquisitor   0-1
The reason for the invasion of England is to cleanse Europe of this heretical nation and remove its excommunicated monarch. Inquisitors were sent with the Armada to ensure the souls of the Spanish troops and to bring about the restoration of the true faith. Inquisitors are fearless priests who inspire courage in their own troops and fear in the souls of the enemy.
  F S D A W C M F Pv
Inquisitor 2/6+ 2 3 1 2 5 -- 3 40
Inquisitors are not skilled in arms and will only fight if attacked, they only fight with their staffs and crucifixes (Improvised weapons) and they do not wear armour. The Inquisitor may use one of the following abilities each turn, but not both.
Righteous Inspiration

The Inquisitor rants and raves at troops from his own side about the need to cleanse the world of heretics. He acts as a BANNER to one combat within 3". This bonus can be added to a combat even if it has benefitted from a BANNER reroll from a real standard.

Fear of God!

After movement is complete, the Inquisitor calls down the powers of his God with prayers and the like.  He singles out one enemy figure within 8" and makes him take an immediate Courage test at -1. If the test is failed the figure will flee d6 inches away from the Inquisitor in fear of his mortal soul. All friendly models, not engaged in combat,  within 3" of the affected figure when he starts to flee  must also take courage tests, this time with their normal Courage, to see if they flee. Make a Courage test each turn for fleeing figures to see if they recover their wits or not.

 

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